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Профиль

geouug

Профиль Vively

✨ Glyphscape is on Steam ✨ https://store.steampowered.com/app/3103690/Glyphscape/ Major Update 1.1 Out Now! Smaller projects live on itch.io: https://geouug.itch.io

Finally playing Noita for the first time. Good god. I'm 30 hours in and I think I'm approaching the start of the tutorial.

110

This is your daily reminder that if you dump all those steam trading cards that you don't care about at market rates, you'll have enough wallet funds for a few cheap indies by next week. It's like when your inventory is full but it's all 0.1kg items, except instead of over-encumbrance you get cash.

120

Still slogging through the last bits of the UI overhaul, which is now bleeding into "things I should have polished a long time ago". Hopefully will be wrapping up this week, but UI always takes longer than I expect.

000

It's a good thing I'm wearing every hat in this organization because idk how I would explain to my boss what the slice of the revenue chart labeled "trading card sales" means (it ain't Glyphscape trading cards tfs)

000

Little preview post of 1.2 features. UI Overhaul, Enemy AI Overhaul, Magic System Expansion, it's good stuff. store.steampowered.com/news/app/310... #GameDev #ASCII #RPG #SoloDev

Glyphscape - Update Preview - Major Version 1.2 - Steam NewsA preview of the UI overhaul and new enemy behavior in 1.2.store.steampowered.com
1110

The monster behavior I added today is the state machine equivalent of a widescreen update. Really fun things coming. I'm gonna need a bestiary.

000

Spent several hours yesterday redoing the splash art to accommodate the new 2:1 display. Quite pleased with the results. #PixelArt #ASCII #ScreenshotSaturday #IndieDev #RPG #Glyphscape

0151

Great games in this thread!

Casey Explosion

With regards to that last repost, reviews can mean a lot to smaller developers, so I'm gonna put out a little call to action. Everyone following me? DO THIS NOW! I'm asking for replies so more folks pick this up, and continue it. Please take this graphic and ask your followers to do the same!

010

Taking yet another pass at the UI for spell crafting. Now that I've got twice as much screen real estate I SHOULD be able to make something a bit more intuitive this time.

000

Every 6 months or so I make 1 small change and Glyphscape gets substantially better. Going from 1:1 to 2:1 is one of those. It's so pretty.

000

Started the process of localization for Glyphscape (waaay too late, obviously) and I have absolutely no estimates on when that'll be done. Still need to figure out the "I don't speak Japanese" problem.

000

Well, the 1.2 update was supposed to be mostly non-UI things for my sanity, but instead I kicked off an overhaul of literally every menu. Worth it I hope

000

Did one final pass on the rendering so that I can support a full 128x64 view. The old square view allowed for 64x64 so I wanted to preserve that level of zoom. Zones are only 128x128, so at this zoom the camera only pans up and down.

000

Reaction images used to mean something.

000

This is what the upgrade from VHS to DVD felt like. Before ➡️ After #Glyphscape #UI #ASCII #Retro #RPG #GameDev #SoloDev

1143

"Having a demo actually results in fewer wishlist conversions" should not be surprising. The demo exists for the players who actually DON'T want your game, but don't know it yet.

020

Whenever I get overwhelmed with the state of the world, I remember that it would have been a pretty cool setting for a near-future dystopia 15 years ago when I was really into near-future dystopias.

010

Preparations for a double-wide display layout for Glyphscape have proven fruitful. I'm so optimized on the display that there's barely a noticeable fps hit from doubling the rendered area. (Very rough because I'm just dragging UI elements around in Unity)

010

play my game pls

011
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