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Профиль

Duskitten 🏳️‍🌈 ️‍⚧️ | Cubiix Project

Профиль Vively

I made the vidjo games 27, Poly, Ace, Trans, She/They, ADHD Dev of the Cubiix Project & Creator of Selkspace Read your docs, they could be useful. Master at Godot, Blender, and Gimp! (10 years baybeee)

Ah i see! yeah godot is very on rails when it comes to how it wants you to do things, though I find that because of it, its actually really easy to find where you need to optimize things because if you do it poorly enough, it'll become this big gross blob of code

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Am not sure how to help with that, to my understanding the C# implemenation is an offshoot of the GDextension system, I personally see no reason for C# to interact with godot, so I'm probly not the best person to ask, sorry

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if you load a script, you can do load(scriptpath).new() and it will actually turn your script into the node type you put at the top with 'extends xyz', just a fun trick to speed stuff along should you like generational scripting

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I use spectacle, it's just a simple screen grab program built into kde, it works well enough since i dont do audio 99% of the time, it also has small file sizes

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use a consistant naming format! I try to keep everything as this_case, I also group everything by type, but in a much more complex fashion (ie:textures, models, scripts, scenes) rather than an assets folder

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I'm interested to know how it works! videogame AI is always difficult to handle, so seeing more than one way to do it helps add to the pile of information! I'm curious if they use a basic neural net to dictate actions

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