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Профиль

Hugo Cortell

Профиль Vively

Born to design, forced to develop. Best known for delivering underwhelming experiences or not at all.

Super excited for this. Such a shame that it's basically impossible to legally watch because Apple makes it as hard as humanly possible for you to give them money. Needing to buy a $1000 device as a prerequisite to being able to sign up to pay for a streaming service is so silly.

William Gibson

www.youtube.com/watch?v=g79G...

101

Implemented actual trench construction. Figuring out how to make the AI design proper trench networks is sure going to be a headache.

010

I've kept working on the trench system. It's working quite well. Aftermath of a battle involving some 12000 soldiers.

011

Working on the trench systems.

010

My RTS project is coming along quite well. #gamedev Next up, I want to keep working on more polish features like order queueing. Then afterwards, trench digging. Explosives already have a proper check for penetration, so trench warfare will actually be an effective strategy against shelling.

2104

Melee combat. Needs animations but the code is there :)

010

Small test of the ranged units. There is no audio or many effects so it's not as epic, but it is pretty cool to see how well it performs considering that every soldier is doing their own line of sight check. #gamedev youtu.be/XGSVO0TQD9g

Ranged Unit First Pass TestingYouTube video by Hugo Cortellyoutu.beHugo Cortell

Took me a good few hours, but now I have basic ranged combat too. It's efficient enough that there's no noticeable framerate cost to having ~3000 soldiers shooting at each other, despite doing *real* individual line of site checks PER SOLDIER in a unit. Man, I might be onto something with this...

070

Took me a good few hours, but now I have basic ranged combat too. It's efficient enough that there's no noticeable framerate cost to having ~3000 soldiers shooting at each other, despite doing *real* individual line of site checks PER SOLDIER in a unit. Man, I might be onto something with this...

Hugo Cortell

Took me a bit of work, but now it has realistic artillery ballistics and highly optimized raycasts for volley fire. Currently, it can handle twice the maximum unit count of any Total War game at 30 fps. www.youtube.com/watch?v=aAcg... I'm having a lot of fun with my hobby R&D project. #gamedev

110

Took me a bit of work, but now it has realistic artillery ballistics and highly optimized raycasts for volley fire. Currently, it can handle twice the maximum unit count of any Total War game at 30 fps. www.youtube.com/watch?v=aAcg... I'm having a lot of fun with my hobby R&D project. #gamedev

New ballistics system testYouTube video by Hugo Cortellwww.youtube.comHugo Cortell

I always liked how units would get tossed in the air by explosions in Total War games... #gamedev, as small R&D project I've been working on.

050

I always liked how units would get tossed in the air by explosions in Total War games... #gamedev, as small R&D project I've been working on.

0113

I've been re-posting fewer content from r/gamedev, that forum is now toxic, there's no discussion outside of shit-flinging about AI. So there's no good or insightful content for me to re-post. I miss having a forum for #gamedev discussions. They should consider banning all AI discussion.

1121

Completely insane that works from the 50s and 60s are still not public domain. Culture is only allowed to advance once every 100 years. Until then, it's just re-make, re-releases, and regurgitation of the same shit by a few corporations.

020

I find it mind-blowing that there isn't greater outrage about the Japanese police using torture to extract a false confession out of a child, resulting in her death. Astonishing, really.

000

State of the industry.

030

Youtube is now slowly becoming Facebook (as all big websites must in due time), so now you can play AI slop games directly from YT.

000

Unreal Engine 6 was announced with all the pomp and excitement of an aftercomment about changing the water in the dog's bowl while watching TV with your mom.

Hugo Cortell

If I was John Unreal, creator of Unreal Engine, I'd be so proud of all the new shit in UE6 that I'd make a big blog post about all the new exiting tech and changes. Maybe even a video! But instead UE6 was announced as a whatever during a 30-second segment talking about a football game.

000

Unreal Engine 4 lasted twice as long as 5. Given that there's no new groundbreaking technology or architectural changes, to me this says that they finally caved under the technical debt of UE5 and decided to make UE5.5 (but we won't fuck up rendering this time pinky promise) edition.

passivestar

Epic has announced Unreal Engine 6. It's a 20% bigger number than 5, making it the biggest number they have ever announced. Unfortunately it fell short of the last major update (4 to 5), which was a whopping 25% increase.

120

#VintageStory Choo choo, here we come.

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