4 more days in the month, PCEngine dev will continue after my 'vacation'. I'm also going to spare some dev cycles helping another person with their PCEngine stuff, so I hope some of the learnings from my own project will be of some use to them, one hopes :)
Профиль
ChristinaC.🏳️🌈🏳️⚧️
Профиль VivelyEx-AAA Rendering+Optimisation Programmer TechArtist, Designer. Stylized Art. #indiedev #gamedev 🏳️⚧️ Shader Illusionist AssassinsCreed2 / FarCry2 / BF3 / MidnightClub 2+3 #NoAI She/Her SoCal girl living in 🇸🇪 mastodon.gamedev.place/@ChristinaCoffin
more #PCEngine #pixelart, inspired by darius, rtype+a few other things in my head, resulting in making a seahorse-shrimp-robot. The palette is kind of sega master system'ish, its sorta grown on me, I like the bright colors and they dither to create some nice blends with emulator crt shaders #gamedev
Heck yeah I voted for EU bird design money
AnforOk, European friends, the ECB is going to redesign the Euro banknotes and are doing a survey to see what design europeans like the most. YOU HAVE TO VOTE FOR THE BIRD ONES!! LET US HAVE LITTLE BIRDS IN OUR MONEY. There are many designs to choose from as well: surveys.ecb.europa.eu/lng/en/pageT...
more #pcEngine testing out palette per 8x8 bgtile for a quicker way to tint a reflection of tiles to save memory, mixed w/scanline offsetting+vflip for reflection. Also testing writing alittle bit to vram per frame a single bitplane into player sprite data w/offsetting to get a glint/flicker type fx