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Профиль

Chris Holden

Профиль Vively

Available for work: http://artstation.com/cholden

Tremor, "A 32 level excursion through a parallel version of Quake" is available for download! I made a level for this though most credit to Ionous for finishing out the map in the project style. Go play! www.slipseer.com/index.php?re... #quake #leveldesign #gamedev #lowpoly

TremorA 32 level excursion through a parallel version of Quake, an attempt to evoke the Quake atmospheres of old through the vessel of modern design tools and philosophies. Featuring the mapping efforts of ...www.slipseer.com
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Blockout vs Couple days work modeling with Scythe Editor for UnrealEngine and materials in Substance Designer. UVs using Scythe's Hotspot feature is super quick! #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday @kronok.bsky.social

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New area blockout is coming together darkly. All built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday

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Super early blockout of something new. Built with Scythe Editor. #gamedev #leveldesign #UE5 #unrealengine #screenshotsaturday

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One more! It's # Quake 30th Anniversary 1024 Jam! This is my last map release at least for a week. #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...

Jam - Quake 30th Anniversary 1024 JamQuake 30th Anniversary 1024 Jam This map jam was held from June 2-17, 2026. The rules were to build a map with a "play area" within 1024x1024x1024 units. The maps are built on the Arcane Dimensions m...www.slipseer.com
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Hey! It's #Quake 30th Anniversary Limits Jam! Yeap, I made another map. www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly

Quake 30th Anniversary Limits JamQuake 30th Anniversary Limits Jam 16 maps + start map created to fit the same limits as the original Quake campaign: BSPs had to be able to fit on a 1.44MB floppy (usable space 1,457,664 bytes) Map...www.slipseer.com
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The Bestiary Jam for #QUAKE is out! I made a map for this. 5 stars! www.slipseer.com/index.php?re... #gamedev #leveldesign #lowpoly

Bestiary JamThe premise of this jam was to make a map with only one of each of the original id monsters, 13 in total. We used Lunaran's Copper mod, and had 2 weeks ( and a couple of extra days... )www.slipseer.com
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The Scrapped Dimension, my #Quake episode map pack is now available! #gamedev #leveldesign #lowpoly www.slipseer.com/index.php?re...

The Scrapped DimensionCompilation of mostly unfinished jam maps rebuilt and redesigned as a complete vanilla episode. Includes six custom maps and a start map.www.slipseer.com
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The 1024 Jam for #QUAKE is complete. Should be released in a few days. Here's some final screenshots. #gamedev #leveldesign #lowpoly

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1024 Jam for #QUAKE that I'm spending way too much time on. #gamedev #leveldesign #lowpoly #screenshotsaturday

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Bestiary Jam for #QUAKE. I got rooms! #gamedev #leveldesign #lowpoly #screenshotsaturday

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The first test release of my #QUAKE episode (six maps plus start map) is available to download on the Quake Mapping Discord. #gamedev #leveldesign #lowpoly

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Working on the items/enemy placements in my boss map. Inching closer to complete while being distracted by jams. :D #quake #gamedev #leveldesign #screenshotsaturday #lowpoly

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Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. 12 custom maps from various authors. Download now! www.slipseer.com/index.php?re... #Quake #leveldesign #gamedev #lowpoly

Jam - Quake 30th Anniversary "Quickie #2" Speedmapping Jam!Speedmapping Jam celebrating Quake's 30th without going below 64 grid size. No major restrictions beside only using 64 and above grid size with the Copper progs. Authors: AGCS - Chris Holden - Dawnb...www.slipseer.com
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I'll be hosting a #Quake speedmapping jam this weekend on the Quake Mapping Discord with a thread on Slipseer as a part of the Quake 30th Anniversary. All will be posted when it goes live tomorrow. Should be a fun one if you want to jump in. #leveldesign #gamedev

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I'm late for #screenshotsaturday, but I put together this transitional area for what may be the boss map for my #quake episode. #leveldesign #gamedev #lowpoly

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Worked way too long last night on lighting and encounters, and it's a lot of fun angles and loops. Now to finish details. #screenshotsaturday #leveldesign #gamedev #Quake

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Getting much closer to the playtest phase of my #Quake episode. Five maps are near complete. Then I have to finish the boss and start map. #screenshotsaturday #leveldesign #gamedev

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Solid Colors Jam, a community map jam for #Quake is out! 14 Maps, no textures. Wow! www.slipseer.com/index.php?re... #gamedev #leveldesign

Jam - Solid Colors JamSolid Colors Jam, a community map jam! Solid Colors Jam is a quake jam where mappers were given a .wad file that contains only solid colors (+purely technical ones) and only that wad was allowed to...www.slipseer.com
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Q30 Limits Jam, create a map based on original game limitation, was this week. I reimagined DM4 as a singleplayer map with more running around than teleporting. #quake #gamedev #leveldesign #screenshotsaturday

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