It wasn't replaced exactly, but DRK got a new gap closer and Plunge got crossed out so you knew you had to replace it. I can't recall if Aetherial Shift replaced anything
The Dark Knight one I noticed because it replaced the better one we used to have. I guess Warriors are the only ones who are allowed to have gap closers that do damage.
Is it because a role with full-body make-up with a red tattoo and a bald head while yelling frequently felt like a role he's done before? I can see him or the director being wary of type-casting him into a similar role despite the MASSIVE differences in character
We took in a deaf, feral cat who just showed up to our house one day and she slowly got more comfortable and affectionate with us that you'd never know she was feral.
I don't care if she doesn't "love" me, I'm happy she's safe and that we can give her happiness.
We were down the entire game until this point. The Drifter and Silver were getting out of control and they already dropped our Patron. After this it was a quick, solid fight, taking both shrines, dropping Patron, and ending it after another teamfight.
I thought part of it is the unlocked compass but apparently that's how Pat plays also.
Part of it might be that he only plays a few hours once a week, but he's never seemed to memorize his locations
Every step after the demiatma step has been so much more reasonable.
But also I cant say I'd want to change the demiatma step. That's the kind of universally loathed thing that's "not that bad" that the community bonds over to gripe about
You don't see nearly this amount of rework, tweaking, and cutting in later expansions.
Also it really doesn't help that ARR has THE UGLIEST outfits compared to the rest of the game.
They know ARR is the weakest link in the chain of onboarding new players. They streamline what they can and sand down rough edges but they introduce different problems along the way. Some early dungeons which were annoying (fun) became annoying (boring) while others got better.