Really enjoyed this thread of the broad early development steps of Poinpy. If you haven’t played it yet you should absolute banger of a video game! Downwell has been my public transport mobile game for years but this will likely take its place (I really value that I only need one hand to play)
Профиль
Kingsley Hopking
Профиль VivelyPersonal | Engine programmer | Tinkerer of triangles | 🏳️🌈 💼 - Activision, Central Tech 📌 - Manchester, UK 🐀 - Keith gang 💭 - Opinions are my own 🌐 - https://sharkwithlegs.com/
⟳ Репост от Kingsley Hopking
I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: box2d.org/posts/2026/0...
Announcing Box3DI’m happy to announce the release of Box3D, an open source 3D physics engine. It is now available on GitHub. Box3D repository You can think of Box3D as a fork of Box2D, extended with many features nee...box2d.orgAbsolutely brilliant, a really approachable algorithm I loved that a bunch of difficult problems for fonts are precomputed away, every step is like yeah obviously we should be doing that! And huge fan of it calculating the coverage even if this means that post effects will need an additional step
Scuff3D Rook*tap tap* Is this thing on? www.youtube.com/watch?v=B9bz... rookandpossum.com/posts/scanli... I made a thing! I suspect I'll be posting to an empty room like a madman, but for now, I'm going to make a habit to start posting things here when I post videos/blogs/papers.