the original lighting emphasizes one of my favorite things about souls games; they're totally unafraid of placing new, bizarre enemies that are just visible enough from afar yeah you lose the shock of it blasting through a wall, but now *you* have to approach it after saying "what the fuck is that"
illusory wallHere's another lighting change between the original Dark Souls & the remaster, this time for the worse. While the remaster is known for having some issues with the lighting, I should clarify that the particular kind of change seen here is actually quite rare, which is why I find it interesting: