Подтвердите e-mail

Для публикаций, комментариев, реакций и сообщений подтвердите адрес.

Профиль

bbbbbr

Профиль Vively

Scrapper. Napper. Occasional bit pusher Game Boy games & Carts: https://bbbbbr.itch.io (Wordyl, Petris, QR-Paint, etc) GBDK dev team member MegaDuck info: https://megaduck.dev

New release: little #GameBoy and #MegaDuck on-console memory hex viewer / editor. Made it for inspecting save data on the Duck Laptop where the SRAM can be on a separate cart than the ROM. Possibly of use for casual Game Boy memory peeking and poking too. github.com/bbbbbr/gameb...

0184

Made a source-patch #MegaDuck port of the recent #Celeste Classic #GameBoy version by Rous/joshop. Playable and fun even on blurry oem screens. bbbbbr.itch.io/megaduck-cel... Patch and binary made and shared with permission, only needed minor edits to get it running on the good duck. #retrogaming

0216

Some tiny #megaduck console icons drawn and rom patched into the title screen.

0110

Taking a short break from main project for a quick afternoon #MegaDuck port of someone else's new (open source) homebrew Game Boy game. Only minor changes required to get it running. Hope to be able to release it soon. Surprisingly playable on laptop model considering blurry low contrast screen.

071

😉 #megaduck

180

Poll results are in! Mostly the same as 2024. (Whats MAIN way people play #GameBoy / Color games) Combined results from Mastodon, Bluesky, and barely any Twitter this year. Very un-scientific and un-rigorous! 😅 #gbdev #gameboycolor #retrogaming #gbdk #gbstudio #rgbds

bbbbbr

Been few years, return of GB Screen poll! What's MAIN way you play #GameBoy /Color games? Curious since supporting OEM screen takes effort for devs. No bsky poll, choose a number! 1. GB +Unmodded OEM Screen 2. GB +IPS mod screen 3. Handheld Emulator/FPGA 4. Desktop/Phone Emulator 5. SGB/GBPlayer

3152

Been few years, return of GB Screen poll! What's MAIN way you play #GameBoy /Color games? Curious since supporting OEM screen takes effort for devs. No bsky poll, choose a number! 1. GB +Unmodded OEM Screen 2. GB +IPS mod screen 3. Handheld Emulator/FPGA 4. Desktop/Phone Emulator 5. SGB/GBPlayer

2081

New minor release of tilepalquant: v1.0.1 It adds some standard presets for various consoles ( #GameBoyColor, #GameGear, etc). (a c++ port of rilden's tile based color palette reducer for game consoles) github.com/bbbbbr/tilep...

Release tilepalquant 1.0.1 · bbbbbr/tilepalquanttilepalquant version 1.0.1 Changes since 1.0.0 Add -preset option to select from custom defaults for various consoles $ bin/tilepalquant -help_presets tilepalquant presets (use with -preset <mode...github.com
030

Ported rilden's (web) image palette reducer to a command line app, easier to use in project build toolchains. Great for making images fit game console Tiles x N Palette x N Color limits github.com/bbbbbr/tilep... Original here: rilden.github.io/tiledpalette... #retrogaming #gameboy #nes #megadrive

Release tilepalquant 0.9.8 · bbbbbr/tilepalquanttilepalquant version 0.9.8 Initial release porting rilden's JS tiledpalettequant to C++ Most features and options are carried over. The changes are: Deterministic output instead of varying each ru...github.com
2112

Cool to see another project making use of the SFC/SNES mouse on the Suepr Game Boy! Hope to see some GBBasic projects that use it. Also credit to vinheim3 for the original SGB mouse patches and concept.

Tony Wang

The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @bbbbbr.bsky.social for the open-source code! #gbbasic #gbdev #gamedev #indiedev

0222
Показать ещё