⟳ Репост от Miko Louis Saavedra

you can do this today! -cubemap reflection + normalmap -fake subsurface scattering using view dir (camera bounds help this) -fresnel -color blend between preset palettes based on vertex(?) height -baked sim and/or hand animated wave animation w variations -looots of alphablended quads* for wake fx

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RT @Xbox_Nostalgia: Kelly Slater's Pro Surfer (2002 Video Game)