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thinking currently about what NPC routine calculations can respond to. for instance, if there is a marketplace on certain days in a nearby town, could you expose that to them and have the normal routine calculation send merchants there instead of some kind of special case?

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Is there a reason to not use a rough A* to calculate the rough distance to 'nearest <need>', which will then handle any dynamic environment changes As Im sure you know, hiding latency in AI is super easy, and on the web, webworkers as their own threads could also offload their path planning

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the traversal distances are very short and overworld screens are assumed to be traversible to NPCs, so no need for pathfinding.