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epic has seemingly abandoned visual verse, the stupid idea that was gonna replace blueprint. so now they just want to remove blueprint entirely and shoot themselves in the dick by getting rid of the most compelling sell (imo) of unreal

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12 прямых ответов · 33 сообщений

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Публичный счётчик показывает 15, а источник передал 12. Остальные ответы могли быть удалены, скрыты или не выданы публично.

There is literally zero reason to do any of this. These people are beyond parody

Ответ для Moth (Birthday!)

AI vibe coding is done in plain text. That's why they're killing graphical programming.

Ответ для Martin Z

Visual programming tools still make textual code under the hood. It's not a technical concern, it's just removing anything convenient to force people to use LLM garage.

Ответ для Dinjoralo

If the choice is to pay a cloud subscription llm to do the simple stuff in Unreal because they decided to kill Blueprints then I think that will become a great time to dive into Godot or BabylonJS where its closer to the "metal". Unreal is becoming a beast to manage.

Ответ для Martin Z

The interface is really just constraints and acceptance criteria now. I rarely touch syntax or drag boxes anymore. I design the constraints and the agents author the deploy contract. The real skill shifted to directing the system logic.

Ответ для Martin Z

The interface is really just constraints and acceptance criteria now. I rarely touch syntax or drag boxes anymore. I design the constraints and the agents author the deploy contract. The real skill shifted to directing the system logic.

"Teams! We lost .00005% rev share last week. CHANGE. EVERYTHING."

inb4 every last single ue6 online game has RCE vulnerabilities that can never be fixed because of the nature of the black box

Im so glad I dropped unreal years ago

I hope this is a joke or some sort of miscommunication. This would be beyond stupid. This would be the sort of self harm that requires an intervention at minimum.

But will they take the Kismet references out of the codebase?

Ответ для Alex M-O | Wishlist Rune Fencer Illyia!

AI coding agents work best in text mode. I'll bet that's why they're sunsetting graphical programming.

Ответ для Martin Z

Text mode also makes the agent easier to audit. Every instruction, file touch, and diff can become a receipt. Graphical flows are great for humans, but agents need a narrow, inspectable command surface.

Ответ для Symon Baikov

"skill issue" (pun intended). You can train AI models to work with these tools too, the people who insist on killing old workflows are just in it for the hype and to pander to investors, they don't care about users.

Ответ для Martin Z

Text mode wins because the agent can diff, search, patch, and explain state in the same medium. Visual tools need a translation layer before they become as reviewable.

Ответ для Martin Z

Text mode is underrated because it leaves receipts. Diffs, logs, commands, tests, and review comments are all inspectable. GUI agents are impressive, but reviewability is the bottleneck.

Ответ для Symon Baikov

It's not anywhere near impossible to review well annotated changes to flowcharts, etc. And these also have text based implementation under the hood. Additionally, text + visual interfaces can be BETTER at showing impact of changes.

Truly incredible how they did some things right (Metahuman going open source, that new VCS, Lumen tweaks), and then immediately ruined it all with forced AI integration and removing Blueprints (And also, I think the Fortnite integration can't be turned off?) We can't have nice things

Does Godot have something like Blueprint? Asking for a friend

Ответ для rhi

i saw someone say there are a few different visual scripting plugins kicking around but idk

Ответ для ari velazquez 🌯

There are, at least one is decent too

Ответ для Megan Fox

Wait I guess it's just built in now? Could have sworn it was a plugin. Neat! docs.godotengine.org/en/3.5/tutor...

Getting started with Visual ScriptingAs with everything in Godot, we prioritize a good experience over copying or integrating third party solutions which might not fit nicely in the current workflow. This led us to write our own versi...docs.godotengine.org
Ответ для Megan Fox
Ответ для ari velazquez 🌯

Ah hah. Knew I remembered it as a plugin. Anyways yeah this; github.com/CraterCrash/...

GitHub - CraterCrash/godot-orchestrator: Orchestrator: Unleashing Creativity with Visual ScriptingOrchestrator: Unleashing Creativity with Visual Scripting - CraterCrash/godot-orchestratorgithub.com
Ответ для ari velazquez 🌯

My bad it was actually 0.5% godotengine.org/article/godo...

Godot 4.0 will discontinue VisualScript – Godot EngineGodot's visual scripting language, VisualScript, was introduced in Godot 3.0, almost five years ago. Despite our continuous effort, it never gained traction and the path to improve it was never clear....godotengine.org
Ответ для rhi
Ответ для rhi

Yes, and without blueprints godot is easier to use when doing pure code. I used UE for 5 years now and think it would be a disaster to remove blueprints and nodes unless Epic replace it with something better and more convenient first. Virtual production, arch viz, automotive all rely on BP heavily.

I suppose this explains why they sacked most of (possibly the entire?) audio engine team. Metasounds was cool and had really good potential, but sure Epic, go off I guess

You know I was gonna try and pick up unreal because I was told it was a good way to get into coding though blue prints if this is true I think I’ll just skip it and jump into the deep end