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Публикация

Designing games is easy, finishing and releasing is impossible, no one has ever done it before

Обсуждение

8 прямых ответов · 14 сообщений

Is a miracle whenever any game ever gets made!

Ответ для Marceline Leiman

Truly

This is why Dark Souls 1 exists. Unfinished, unpolished, but a beautiful masterpiece.

We will get there someday.

Ответ для Patrick Leder

I’d love to see these “games”

Isn't coming up with a novel core mechanic and solving one or two integration issues enough? What do you mean I need to write the whole thing?

Ответ для Michael J Patrick

People only ever talk about the novel mechanic, surely. The roll twice keep higher/lower for (dis)advantage game. The make-up-the-mystery-solution game. The game where you actually use d12. The game where you actually use d100s. Everything else is commentary, right?

Ответ для Seeker

Every game is 2 pages of novel mechanic and 300 pages of filler. Give me sixty dollars, please!

Every game hates being made.

True!

I discovered that you can make notes about what should be edited rather than actually opening the doc to edit it, and this has done amazing things to my productivity.

Ответ для Seeker

A little too real

Ответ для Aaron Lim 林家丰

I had one edit note to check off tonight, to replace a class trait that clashed incompatibly against a background trait. Took 3 hours of watching Veronica Mars with a laptop open, but I got it replaced.