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After three years of development, I think I just finished Textor. It is a web-based text mode environment using a custom encoding of colored bitmap fonts to create art, games, and sound. I use it to do my artworks, gamedev and live coding performances. (1/2)

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It ended up being quite small (16K) with only 21 API main elements. I've started the documentation. Hopefully, I will publish it soon. Next step will be to finish its C++ version (2/2)