I love domain specific languages! It's so so so important to have systems that allow people to write the logic/content they need to write, clearly, without having to jump through hoops of trying to force a language to do something it isn't for.

Katelyn Gadd

I love domain specific languages. It takes me about an hour to add a new playable character with her own abilities and interlocking status effects, including the time I spend cropping placeholder images in Affinity to make the game not complain when loading assets