Good talk worth reading, and I would go even further: all of "design" as a field of practice has gradually compressed into a rhetoric that subordinates creative meaning to the frictionless satisaaficing of users. Luckily this smooth vision is pepetually at odds with the unfathomable horrors of play
EricHere are my slides and a transcript of my talk I gave during Glasgow Indie Games Fest on July 11th: Evil Game Design - An Introduction: mokkograd.net/posts/2026-0...