Good talk worth reading, and I would go even further: all of "design" as a field of practice has gradually compressed into a rhetoric that subordinates creative meaning to the frictionless satisaaficing of users. Luckily this smooth vision is pepetually at odds with the unfathomable horrors of play

Eric

Here are my slides and a transcript of my talk I gave during Glasgow Indie Games Fest on July 11th: Evil Game Design - An Introduction: mokkograd.net/posts/2026-0...