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Even if you only find a small audience you're in a better position than most trying to do what Team Cherry did. They pulled from many sources of inspiration from the Metroidvania subgenre (and related subgenres) and nearly perfected it. That is much harder than discovering and filling an open niche

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Also cosigning @dwoboyle.com's recommendation to start with small modules (e.g. small-scope minigames or micro-projects that you can crank out in a week) and build up from there

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