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It encourages you not to rely on easy mode! Because it is now locked behind a very time-consuming process, it incentivizes players to actually defeat foes for experience instead of fleeing all the time!

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Brothership's easy mode implementation is for players who seem to struggle with a particular fight and shouldn't be used habitually, I think!

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1 прямых ответов · 2 сообщений

To some degree, I do understand that. It feels a lot more rewarding to take down difficult foes (which is why I wish there was actually an implemented Hard Mode), but from an accessibility standpoint, it just feels weird having the Easy Modes require dying multiple times on the same fight.

Ответ для Feather

I have one friend who genuinely struggled with enemy encounters and boss fights, and it ended up bringing down their experience a lot. I don't agree with how said person handled it at all, but I feel like that experience might not have been as bad if they could've just had Easy Mode on.