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Okay the advice of "just turn the character sheet landscape" and "you can leave empty space for your players to write/draw/make notes how they want to" did a lot to improve this design. Thanks @explorersdesign.bsky.social for your tips!

Eliot Miller | he/they 🏳️‍🌈

Very far from refined but it does look like Crimson Skies Quite happy with how I worked out a damage mechanic that focuses on disabling systems, which will hopefully make for interesting player choices. Just need to see if there are enough interesting interactions to be made from that for weapons

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1 прямых ответов · 2 сообщений

I don't like how 2/3 of the character sheet is a huge box to list what your starfighter is equipped with, and the available space is still not enough to be comprehensive. But I'm not sure how else to use that space to contain more information.

Ответ для Eliot Miller | he/they 🏳️‍🌈

Part of the problem is I want some starfighters to have more or fewer weapons/programs/utilities/payloads and so I'm accounting for the MAXIMUM of everything on one sheet - even though one starfighter could not have that much stuff