It's-a me, 3D CSS Mario! 🍄 ⭐ I'm recreating Giles Goddard's iconic N64 face engine, so we can use it on the web. The rendering is handled by CSS matrix transforms, without WebGL or canvas. demo: codepen.io/alowpoly/pen... repo: github.com/layoutit/css...
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The research for this demo has resulted in polycss-morph, a new package that adds a ton of useful transform interpolation math to the library. Will be sharing more examples soon! docs: polycss.com/guides/morph/