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Many are going indie, but that is not a sustainable solution. Funding is slim, many are working just for credit, and that can only last so long before they must career pivot to other industries.

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Some say that stating "the game industry is dying" is overly dramatic, but as someone who was one of the first victims of its volatility, and who welcomes and works with many more, hope is hard to keep at hand. If indies are the solution we need to develop better and more supportive systems.

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Thousands of people are being cut from this industry year after year, and increasingly unrealistic goals are placed on the already heavy shoulders of the survivors. I worry to think what happens to them when these goals remain unreached. Where will we go then?

Ответ для Larysa // Лариса

Video games are touted as one of the most profitable industries in the world. Hemorrhaging its talent in order to bolster reporting numbers is entirely short-sighted. Our juniors are being scared off and left to their own devices. Even though times are hard and resources seem scarce, help them.