"The limit imposed on in-game communication is clear, precise, and makes thematic sense (i.e. the Beast can’t talk)." SCM does excellent analysis on a specific mechanic of my game that other reviewers have missed. They have a habit of doing that - subscribe if you like that sort of thing!

Graftbound Press

In @exeunt.press's lates SCM they talk about the mechanic of limited communication using Glatisant as an example. We felt strongly that the mechanics of this game should help you tell the story of the game Read it here: www.skeletoncodemachine.com/p/glatisant