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Happy Friday y'all! New #devlog just dropped, following my progress over the past week bringing new life to Dauphin's islands. Hope you enjoy! #gamedev #godotengine www.youtube.com/watch?v=ZBC5...

A Week of Progress on my Indie Open-World RPGYouTube video by DevDuckwww.youtube.com
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2 прямых ответов · 3 сообщений

Great update! The game looks so much more alive now. I was thinking about your final comment about the variants of your organisms and won't it be easier and scale better if your resource path resolver can consider wheights for each metric to distribute on more densely on certain heights for example.

Ответ для Wilco Boshoff

Yes! I was kind of hinting at the same thing when I mentioned I had more work to do in my `select_organism` function - I want to build much more nuance when it comes to selecting the right organism for the right conditions. Thanks for the feedback, and for watching!

Nice work, Mr Duck! x