Happy Friday y'all! New #devlog just dropped, following my progress over the past week bringing new life to Dauphin's islands. Hope you enjoy! #gamedev #godotengine www.youtube.com/watch?v=ZBC5...
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Great update! The game looks so much more alive now. I was thinking about your final comment about the variants of your organisms and won't it be easier and scale better if your resource path resolver can consider wheights for each metric to distribute on more densely on certain heights for example.