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Профиль

Sothar

Профиль Vively

✍️2D/3D Art, Game design, Shitpost 🛸 Principal Embedded Engine QA Tester at Cloud Imperium Games (DE) Sometimes, i share my personal work on twitch (FR / ENG) 💀 https://www.twitch.tv/sothar_ 💀

⟳ Репост от Sothar

It's finally here: Lola's Familiars Steam page is now available! The game has been in development for over a year and I couldn't be happier with the result so far!! Wishlist Now! store.steampowered.com/app/3804280/... #LolasFamiliars #SummerGameFest #videogames #indiegames #indiedev

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Stencil buffer test! #godotengine #godot #gamedev

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Painterly ocean progress #Godot

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Habituellement je suis assez critique de l'UE parce que bon l'Europe à Macron et Van Der Leyen quoi. Mais là je vois passer tous les articles US qui sont MEGA jaloux du fait que l'Europe va avoir une Switch 2 avec batterie remplaçable et pas les U.S et je suis en mode :

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Not shading too many pixels these days, I'm busy marrying my best friend ✨

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Je suis terrorisé

ORIGAMI 💌 Média jeu vidéo... mais pas que !

Tout est vrai : l'Hebdo revient en direct à 13h00 pour parler de « Dead As Disco », « Life Below », des premières annonces estivales... et vous offrir le plus beau des cadeaux (un nouvel épisode de Freak of the Month 🎉🎉🎉) www.twitch.tv/origat... youtu.be/S-ya9YhSIkE

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Developer artificialpolymer showed a dynamic time-of-day system in Unity that blends between baked lighting scenarios, allowing indirect lighting to change throughout the day. 🌅 See more: www.reddit.com/r/Unity3D/co... #unity3d #gamedev #indiedev

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Figured out a neat little trick to do procedural directional pointers on speech bubbles without any code or shaders: Just rotate a child node under a vertically squished parent! Works best if the bubble has a simple shape and the pointer is chonky. #GodotEngine #gamedev #indiedev

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Not quite what I was going for but neat to look at: Stylized ocean in #GodotEngine

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One of the bosses in Knuckle Jet, Auswald. He has a vendetta against trees and forests.

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After all... why not? Why not add some visual fluff while I should be working on gameplay? #godot #gamedev #indiedev

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well i'm at 390... guess i should make it a nice even 400 😅 thinking of calling it either "@icon" after the annotation for custom class icons, or "icons.gd", thoughts? i also need to figure out how to distribute it as a godot addon, as well as which license would be best for it...

Voxy

more progress on the ol' #godot custom class icon pack 😮‍💨 it's a lot of work but it'll hopefully be worth it! i've got 275 icons thus far, i might aim for 300 for a first release

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more progress on the ol' #godot custom class icon pack 😮‍💨 it's a lot of work but it'll hopefully be worth it! i've got 275 icons thus far, i might aim for 300 for a first release

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i just told a friend on my couch, "shots fired at the White House" and they responded, in a tired voice, "ok"

jerome cylin

Selina Wang of NBC was filming while gunshots went off outside the White House.

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made some progress on my pack of custom node icons for #Godot! it's been a hectic last couple of days so i didn't design as much today, but progress is progress! if you have any suggestions, do let me know!

Voxy

currently working on a pack of vector icons to use in #Godot for custom classes, in a style that should fit with the existing editor icons :) i've got a bunch more planned for a 1.0 release, but these are all the icons i've drawn today! (thanks to @yurisizov.bsky.social for the idea!)

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Patrol

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